Panzer Grenadier is currently my favorite WWII game. As opposed to Squad Leader, the rules are only 16 pages in length and each counter is a platoon rather than a squad, which makes the game less fiddly. Still, I find the longer scenarios (24 turns or so) to drag on a bit. My wargame buddy Craig and I have been testing out the Laskas Rock-n-Roll variant, which speeds the game up a lot by reducing the number of rolls. So far, the thing I like best about this variant is that it halves the number of game turns and doubles unit movement, and does away with the intermediate "demoralized" unit state.
I think the game models leadership very well. A unit can't advance into "harm's way" without being activated by a leader, and in addition, each activation is limited to a single hex, or a leader and all adjacent hexes. If the adjacent hexes contain a subordinate leader, that leader and his adjacent units can also activate. So, you can do assaults, but you really have to set them up.
Anyway, there is a project underway called PG-HQ which attempts to enter into a database all the scenarios in all the modules: how many counters, how many turns, what units, what maps, etc. I volunteered to help out. I've been assigned the West Wall and Siegfried Line "print and play" modules. I've managed to finish 4 of the West Wall scenarios. We'll see how long it takes me to get the rest done.
Tuesday, January 19, 2010
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