Yesterday, I had the chance to play both Commands & Colors Napoleonics and the 150th Anniversary Edition of Battle Cry. After playing two games of C&CN (trying to make sure we got all the special +1 die firing/+1 die melee modifiers) followed by the First Manassas Battle Cry scenario, Battle Cry felt very simplistic and lightweight. I loved the game in its day, but perhaps I'm ready for a bit more meat in my ACW games. I'll probably work on retrofitting Battle Cry with C&CN rules, using light rifle infantry and light cavalry for ACW troops. Then again, for light ACW games, there's Yankees and Rebels from Gio Games.
My worthy opponent in both of these games was Richard Bliss of The Game Whisperer blog. Please check out Richard's blog--his is much better than mine. Hi Richard!
Showing posts with label Battle Cry. Show all posts
Showing posts with label Battle Cry. Show all posts
Tuesday, December 21, 2010
Wednesday, June 9, 2010
Game Table Online Works with Safari 5!
I enjoy playing Battle Cry at Game Table Online, but it's always been a bit flaky with Macs, my preferred OS. I've recently had success using GTO with Firefox even on Macs. Apple recently released Safari 5, which seems to work great with GTO. I was able to play a solo game of Battle Cry with no problems. Yeah!
Tuesday, June 1, 2010
What I Did During KublaCon
KublaCon is over. I ran two events, neither of which were terribly successful in terms of number of participants.
On Sunday morning, I ran a "Learning Panzer Grenadier" event. Only one person showed up, but he seemed to enjoy himself. We played a 12 turn nighttime urban assault of Battles of the Bulge. Because it was a nighttime scenario, I decided to use my new counter sleds to hide what units of both sides were in each stack. Units were revealed only when they came within sighting range, which in a nighttime scenario is only one hex.
On Monday morning, I ran a "Commands & Colors Fest", which involved bringing all 4 of the current C&C games: Battle Cry, Memoir '44, BattleLore, and Commands & Colors: Ancients. Four people participated. Two people decided to play a game of Memoir '44 with the new Memoir '44 Breakthrough boards. I played games of Commands & Colors: Ancients with two other players. Everyone seemed to enjoy it. I was disappointed that no one was interested in playing BattleLore. I'm starting to work on some feudal era scenarios for BattleLore, such as the Viking scenarios Clontarf and Brunanburh.
On Sunday morning, I ran a "Learning Panzer Grenadier" event. Only one person showed up, but he seemed to enjoy himself. We played a 12 turn nighttime urban assault of Battles of the Bulge. Because it was a nighttime scenario, I decided to use my new counter sleds to hide what units of both sides were in each stack. Units were revealed only when they came within sighting range, which in a nighttime scenario is only one hex.
On Monday morning, I ran a "Commands & Colors Fest", which involved bringing all 4 of the current C&C games: Battle Cry, Memoir '44, BattleLore, and Commands & Colors: Ancients. Four people participated. Two people decided to play a game of Memoir '44 with the new Memoir '44 Breakthrough boards. I played games of Commands & Colors: Ancients with two other players. Everyone seemed to enjoy it. I was disappointed that no one was interested in playing BattleLore. I'm starting to work on some feudal era scenarios for BattleLore, such as the Viking scenarios Clontarf and Brunanburh.
Tuesday, April 20, 2010
Review of Gio Games Yankees & Rebels
I've posted a review of Yankees and Rebels, a Euro/Wargame hybrid American Civil War game on BoardgameGeek. If you've played Battle Cry and like it (even if you liked the simplicity but didn't like some of the mechanics), you should check out this game.
http://www.boardgamegeek.com/thread/517922/
http://www.boardgamegeek.com/thread/517922/
Wednesday, March 31, 2010
KublaCon Games
For me, the nearest game convention is KublaCon, which is held in Burlingame, CA over the extended Memorial Day weekend (Friday afternoon through Monday morning). I try to run a few games each year, since volunteers get their admission fee refunded. This year I've signed up to run:
- Commands & Colors Fest: I ran this event at Conquest SF last year over the Labor Day holiday. It's an open gaming format. I bring multiple copies of all 4 Commands & Colors games (Battle Cry, Memoir '44, BattleLore, and Commands & Colors: Ancients), let people choose their own scenario, set up and play whatever they like. Players can come and go as they like while I can hover around to teach the rules, answer questions, or leave people alone as they prefer. This event worked really well when I ran it at Conquest on Monday morning, the convention's final day. The last day of a convention, in my experience, is always difficult for events, as people are packing up and getting ready to leave. Yet, many people may be in for a short game of some kind. The Commands & Colors games work well for this difficult time slot because they're easy to teach, play fast, and each game only requires 2 players.
- Learn Panzer Grenadier: I've been enjoying the Panzer Grenadier line of tactical WWII games. Unlike many tactical WWII games, PG units are platoons rather than a squads or individuals, so the game makes some abstractions that make the game easier to play (e.g., there is no concept of unit facing). In addition, the rules are only 16 pages in length, and there is a huge wealth of scenarios available. My goal in this event is to identify some low-counter-density scenarios that only last 8-12 turns or so that can be used for teaching and let people play them.
- Commands & Colors Fest: I ran this event at Conquest SF last year over the Labor Day holiday. It's an open gaming format. I bring multiple copies of all 4 Commands & Colors games (Battle Cry, Memoir '44, BattleLore, and Commands & Colors: Ancients), let people choose their own scenario, set up and play whatever they like. Players can come and go as they like while I can hover around to teach the rules, answer questions, or leave people alone as they prefer. This event worked really well when I ran it at Conquest on Monday morning, the convention's final day. The last day of a convention, in my experience, is always difficult for events, as people are packing up and getting ready to leave. Yet, many people may be in for a short game of some kind. The Commands & Colors games work well for this difficult time slot because they're easy to teach, play fast, and each game only requires 2 players.
- Learn Panzer Grenadier: I've been enjoying the Panzer Grenadier line of tactical WWII games. Unlike many tactical WWII games, PG units are platoons rather than a squads or individuals, so the game makes some abstractions that make the game easier to play (e.g., there is no concept of unit facing). In addition, the rules are only 16 pages in length, and there is a huge wealth of scenarios available. My goal in this event is to identify some low-counter-density scenarios that only last 8-12 turns or so that can be used for teaching and let people play them.
Sunday, March 28, 2010
Battle Cry Online!
I'm a big fan of the "Commands and Colors" games by Richard Borg. For those of you who don't have (or can't find an opponent for) his ACW game Battle Cry, the Game Table Online site allows you to play against other players or against an AI.
Now this isn't particularly new; Battle Cry has been on Game Table Online for quite some time. What is new, at least for me, is that I've been able to play this game on my Mac. In the past, Game Table Online has only really supported Windows; the Java applications have not run well on Macs. Now however, I've played several solo and opponent games on my Mac (using the Firewfox browser) with nary a glitch. This is really good news.
If you haven't tried GTO, give them a visit. They have quite a few games online including Axis & Allies, Tigris & Euphrates, etc.
By the way, if you don't have the rules for Battle Cry, you can download it from Wizards of the Coast.
Now this isn't particularly new; Battle Cry has been on Game Table Online for quite some time. What is new, at least for me, is that I've been able to play this game on my Mac. In the past, Game Table Online has only really supported Windows; the Java applications have not run well on Macs. Now however, I've played several solo and opponent games on my Mac (using the Firewfox browser) with nary a glitch. This is really good news.
If you haven't tried GTO, give them a visit. They have quite a few games online including Axis & Allies, Tigris & Euphrates, etc.
By the way, if you don't have the rules for Battle Cry, you can download it from Wizards of the Coast.
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